EUGIM wrote:* I am agree Deb-Bee...
- The stones example is very too much enlightening candy ...
. Another question : If so as Deb said.
The rules of the game has the same deepness as the images show ?
à bientôt j'espere ...
Eugim
With all due respect, that’s a fallacious argument.
The art of the Middle Ages is full of examples of utilitarian objects made with painstakingly care and featuring complex scenes, and there is no reason to think these objects were originally intended for anything else than its utilitarian purpose, even when these images were almost always of an allegorical -and therefore didactic- nature. It would be curious to say
“If I am given a chalice I may office the Eucharist with it... but chalices were really intended to be brought to people’s ears so they could listen to the voice of people standing in a different room”. A deck of cards, designed for the purposing of gaming, could have shown didactic images without that suggesting that the deck original purpose wasn’t gaming. I would suggest that, rather tan arguing that point with argument as “It may be possible that...” we give more thought to what ‘gaming’ means (Ross already provided an interesting hint in that regard). All games have as its main purpose the repetition of a pattern in an amusing way so new skills can be learned and later on applied to life. Nothing in the alleged depth of the images contradicts their ludic purpose.
But then again, if anybody is willing to offer any theory backed with evidence about how the cards were designed for purposes different than gaming, this forum would be a great place to share it.
Best,
EE